Movement to Contact

MOVEMENT TO CONTACT

The Most Annoying Mission

Reference: TC 3-21.76 (Ranger Handbook) | ATP 3-21.8

MTC
Find the enemy, before the enemy finds you.

Overview

The main objective is to gain contact with the enemy and eliminate them. You with your unit at the area of last contact and attempt to find the enemy. Emphasis on Finding the enemy. Your unit should be the ones surprising the enemy and firing the first shots, not the other way around.

The most annoying part of the mission is finding the enemy. There is no exact location so it can be easy to get lost or be off track hence why most of these missions end up with the enemy making first contact.

Let’s go over how to conduct an ambush step by step, using a modified TLP format.

Radio assignment

  • Radio 1: PL/RTO
  • Radio 2: PSG
  • Radio 3: SEC SL
  • Radio 4: ASS1 SL
  • Radio 5: ASS2 SL
  • Radio 6: WSL

1. Receive the mission

Get your locations and obj.

2. Issue the WARNO

Disseminate the Who, What, Where, When and Why Repeat the mission statement you received in the WARNO

  • Assign your teams: Assign who will be ASS1, ASS2, SEC and WPN Squads
  • Assign your RTO, Pointman, and special teams, (EPW, Aid/Litter)
  • Disseminate timelines and step off times
  • Any major terrain or weather considerations
  • Tasks and rehearsals to be conducted
  • Disseminate ahead of time who will go on LR (All of Sec squad, PL/RTO, Pointman)

Important

Above all, make sure you give task and purpose to everyone

3. Make Tentative Plan/Issue OPORD

Now it’s time to work on the OPORD

Tip

Use your joes to create a terrain model for you, and let your pointman handle route planning

Assign teams if you haven’t already. You will need primary and secondary EPW and Aid & Litter teams

For the plan you should start by considering METT-TC and OAKOC Know your environment and how it will affect the mission at hand.

Complete the OPORD based on what you know and what the mission type is which in this case is MTC.

Tip

Make to sure to create a PACE plan, Don’t just rely on your radios alone.

MTC Unlike other missions, there is no need for an ORP when conducting MTC. You can still have one if you want to though. You can utilize different movement techniques according to the environment you’re in, to increase your chances of making first contact.

You will still do SLLS halt during the movement to check if the enemy is around

Tip

Try not to walk until you’re fired upon, actively hunt and find the enemy.

Consider a Withdrawal plan. The go to is the Red, White, Blue plan.

After you complete it, Pull your key leaders in for an OPORD brief and disseminate all info. Use your terrain model as much as possible to reinforce what need to be done. Back brief your squad leaders and make sure they know what the plan is.

If you can, bring the Alpha team leaders to the meeting.

PSG

As PSG you will make sure 360 security is set at all time, while PL is making the plan. Sectors of fire should be interlocked and noise discipline should be good.

Assign a medic

Gather LACE reports and redistribute accordingly, request for more supplies if needed

You will create and brief CCP, HLZ and AXP points. You can use your medic to help you out with this

4. Initiate Movement/Supervise and Refine

After giving your OPORD, you are ready to move out

Important

Have PSG and medic be at the release point of the PB to count people out

Here is an ORM I would typically use for this type of mission

Ambush
ORM

Now, here is how to conduct this mission

1. Move

Start by moving your unit according to the ORM. Move in a wedge but may file when needed.

2. Bound

Once you get close to the last known enemy position you will start bounding, maintain 360 security while doing this Ambush You can use either successive or alternative, successive is slower but safer.

3. Fall in line

Once Security squad receives contact, they fall in line and fire back, the Assault 1 and machine guns also fall in line.

4. Flank

The Assault 2 moves to the left (California) or right (New York). The PL calls where the flanking element should go. Once it’s called out all elements in the firing line should shift fire and allow for the Assault 2 to move in.

5. Security

While Assault 2 is bounding, ASS 1 and SEC should provide security and be on the lookout for potential enemy flanks.

6. LOA/EPW

Once Assault 2 has finished assaulting through, Assault 1 can move in and call LOA/EPW, be sure to maintain 360 sec through the process as there might be more OPFOR in the area.

Theoretically this is how it should work, every time. But in reality it always turns into a react to contact drill

Because of this, I recommend setting your leading element at least 100m apart from the main element when moving to the objective. The leading element will take contact and create the firing line where the MG’s will fall in.

It basically turns into a react to contact. Assault 1 can help provide security or you can have them fall in line.

Assault 2 will be used to flank either left or right. At that point it turns into a typical attack

Ambush
ORM

Withdrawal

for withdrawal use the red, white, blue plan and go to the objective you were told to go

Gotchas

  • Expect heavy casualties a good MASCAL plan is mandatory.

  • OPFOR is VERY sneaky with this mission, It only takes 1 of them to flank you and eliminate your entire unit.

  • With Dense vegetation it can be hard to pinpoint where exactly the enemy is, reinforce to your Joes to always yell out the 3 D’s: Distance, Direction, Description

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